By Peter Walsh
For the main a part of this e-book, its attempting to fill its 500 pages with photographs and serve as references which are primarily a copy/paste from the freely to be had DirectX SDK. The book's content material is both SDK fabric or thoroughly simple stuff. Even the introductory books that i've got learn are way more complicated than this one.
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Additional info for Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)
This is a departure from the way people usually think of Cartesian coordinates, where the origin is usually in the lower left or center. 5 shows the coordinate convention your images will use. 5: Coordinate setup of an image Each horizontal row of pixels is called a scan line. The image is stored in memory by attaching each scan line from the top to the bottom end-to-end into a single large one-dimensional array. That way, accessing pixel (x,y)on the screen requires you to move across to the correct scan line (the scan line number is y; each scan line is width pixels across) and then move across the scan line to the correct pixel.
You only need to set this up once, since all projects use the same include and lib directories. To specify the directories, select Options from the Tools menu. In the Options dialog box, select the Directories tab. 0 SDK Install Path\include. 0 SDK Install Path\Lib. 0 SDK Install Path is just the directory where you installed the DirectX SDK on your hard disk. The other trick is that the directories need to appear at the top of the list, so that they get searched first. 0 version of the header).
WM_MOVE Sent when the window is moved. Parameters: (int) (short) LOWORD (lParam) New upper left x coordinate of client area. (int) (short) HIWORD (lParam) New upper left y coordinate of client area. WM_QUIT Last message the application gets; upon its receipt the application exits. You never process this message, as it actually never gets through to WndProc. Instead, it is caught in the message pump in WinMain and causes that loop to drop out and the application to subsequently exit. 38 WM_KEYDOWN Received every time a key is pressed.